25 June, 2014

Emergent Gameplay: Narrative vs. Mechanics in 2014

I’m in the middle of playing three wildly different games at the moment. Dark Souls, Advance Wars, and 9 Hours, 9 Persons, 9 Doors (now shortened to 999 for brevity’s sake) have been the titles I’ve gravitated towards during this summer. I find that all of them offer interesting variations on the potential of video games to provide narratological satisfaction.